Sabtu, 31 Oktober 2009

Gedit: Don't Get Tricked by Its Simple Looks

Every Linux user that has used the GNOME desktop environment must have had at least an encounter with its default text editor, Gedit. You start it up, and it looks like a simple notepad type application with a toolbar added on top. However, don't let yourself fooled by that simple appearance. If you know how to customize this application, it can be modified to serve almost any text exiting purpose, and you can even create an IDE-like environment.

With Gedit, it's not the general appearance that counts, it's all the little details that make a great application. As a programmer, I know that simple things like auto indentation and syntax highlighting can make your job much more easier. Gedit's can do syntax highlighting for quite a large number of programming languages or file formats, over 70 in fact. Also, the customizable tab width makes it easy to structure your texts, and the option to fill tabs with spaces makes it so much friendly to many environments in which your files could end up. The line numbers make it easy to collaboratively edit text files like source code, and along with the jump to line function it provides a way to refer and return to a certain section of the document without scrolling
through to it.

Many text editors have trouble opening files that were created on other platforms, or with specific encodings, and this can go as far as replacing a specific set of characters with jibberish, which can be very annoying. Gedit tries to detect the appropriate encoding for the file that is opened, and the in-built UTF-8 support means that you can use any type of characters that aren't in the default ANSI set without worrying about compatibility.

Modifying a file means that there is a risk of accidentally overwriting a section or, even worse, saving those unwanted modifications. Gedit has provisions for that too, with multiple Undo/Redo levels, automatic backup and even an autosave function which has customizable time intervals. The backup files are saved in the same directory like the originals and they only have a tilde ("~") appended to the file name. Unfortunately, most file browsers hide these files by default, so they are often left behind and they clobber up the filesystem.

If you feel that the default color scheme, black text on white background, isn't comfortable for your eyes, there are others that you can pick from. Unfortunately, defining a new color scheme isn't as simple, because it has to contain all the rules by which the syntax highlighting is done, so custom setting files have to be created.

By default, Gedit is a pretty useful text editor, but its real power lies in its plug-ins. They range from spell checking support and document statistics to integrating a terminal or a file browser right into the text editor. With the functions that this plug-ins can provide, you can turn Gedit into a programming-friendly IDE, automate certain tasks or keep tabs on the character, line, word or even byte count of your document.

If you feel stuck at any point, the application ships with minimal documentation, but on Gedit's website you will find a wiki with more comprehensive guides and even a keyboard shortcut list for handy reference. Moreover, if you need to continue your work on another platform, you will be happy to find out that you can take this great text editor with you, because Gedit can also work on Windows and MacOS X, saving you the hassle of getting used to a different application.

softpedia

Windows 8, and So It Begins

Windows 7 was released to manufacturing on July 22, and hit the shelves on October 22, generating obvious questions about what’s next for Microsoft’s proprietary operating system. And the answer is rather simple: Windows 8. This time around, the Redmond-based company made little efforts to hide the moniker associated with the next generation of the Windows client. Not that it could, given that the codename aspect of Windows development efforts is the only transparent aspect of the otherwise translucent communication strategy set in place by Steven Sinofsky, President, Windows and Windows Live Division.

Back in early 2007, after Windows Vista shipped to customers worldwide, Microsoft shifted its focus on what was at the time referred to as Windows codename Vienna, and which ended up as Windows 7. The company delivered a taste of early plans, noting that it was aiming for a release ahead of 2009, but nothing more after that. In fact, it wasn’t until August 2008 that Sinofsky started sharing crumbs from the development process of Windows 7, at a time when the operating system was between the Milestone 2 and Milestone 3 development stages.

In this regard, it is interesting to understand just how early Microsoft actually started building the successor of Windows Vista. According to Larry Osterman, Microsoft Principal SDE, the Windows team was hard at work coding for Windows 7 within 4-5 months after the general availability of Vista. “In June of 2007, we started working on actual feature planning – the planning team had come up with a set of tentative features for Win7 and we started the actual design for the features – figuring out the user experience for the features, the internal implementation details, etc.,” Osterman noted.

With Windows 7 wrapped up, Sinofsky was upgraded to the President position from senior vice president of the Windows and Windows Live engineering group, but just as it was the case for Windows 7, Windows 8 will be developed in accordance with his vision. With Sinofsky at the helm of the Windows 8 project, Osterman could even expect the same development experience as for Windows 7.

“The remarkable thing about Win7 development was that it was almost friction free. During the Vista development process (and in every other product I’ve worked on) development was marked by a constant stream of new issues which were a constant drain on time an energy. It felt like we moved from one crisis to another crisis,” Osterman recalled. “For Win7 it was different. I think it was some time during the second milestone that I realized that Win7 was ‘special’. The newer development process that was deployed for Win7 was clearly paying off and my life was far less stressed. In fact I don’t think I worked late or came in on weekends once during the entire 3 years that Win7 was under development – this was a HUGE change. Every other product I’ve ever worked on has required late nights and weekends (sometime it required all-nighters). But for Win7 it just didn’t happen. Instead we set a set of goals that were reasonable with achievable schedules and we executed on those goals and delivered the features we promised.”

Revolutionary vs. evolutionary

When it moved forward from Windows Vista (version 6.0) and Longhorn (Windows Server 2008) to Windows 7 (v6.1) and Windows Server 2008 R2, Microsoft chose the path of evolution rather than build a revolutionary OS. Another legitimate question about Windows 8 is whether the platform will continue to evolve, or whether Microsoft is ready for a revolution in Windows, even though the memory of what revolutionary meant for Vista is still fresh for customers. While only time will tell whichever way Microsoft will take Windows 8, one thing is clear, the Redmond-based company started planning for the next generation of Windows long before Windows 7 was finalized.

In addition, the software giant is also hiring people to start coding for Windows 8. If the development process described by Osterman still applies, Microsoft will begin building Windows 8 early in 2010, if not even earlier. However, just as is the case with all Windows platforms, the successor of Windows 7 will too have to go through a planning phase, where coding is left in the background, and the priority is putting together the actual feature set for the operating system. Still, don’t expect Microsoft to start talking Windows 8 until well into 2010, if not even 2011. After all, it took over a year since the Windows 7 coding had started for Sinofsky to share the first details on the engineering process of the project.

Just in October, Microsoft mentioned Windows 8 in a number of job posts:

- “IIS team is looking for an experienced PM to join our core platform team. Your role will span across driving key features into Windows 8 as well as owning several out-of-band modules, including web analytics that will bring business intelligence for the customers that host applications and contents on IIS. Your work will help differentiate IIS and Smooth Streaming from Apache and Flash. You should also be ready to work in a fast-paced environment and have a strong desire for quality, security, and performance. Your feature will be used by millions of customers,” for the position of Senior Program Manager.

- “The Windows Live Mail team is looking for a seasoned Lead Program Manager to drive our next generation Mail client, and manage five stellar PMs. Our client has over 40M users world-wide, and serves as a key component of our Windows Live “light up Windows” strategy. Our current release is centered on hot new consumer features & better synergies with Hotmail & Windows 7, and our future releases will likely be tightly designed to work best with new Windows 8 platform technologies. We will also work closely with the Outlook team on ways to bring Windows Live to Outlook,” for the position of Principal Lead Program Manager.

- “The TAG team provides the foundation services and infrastructure to support a unified test and dev workflow. This team’s charter includes - developing and running a unified test submission and execution system for Windows 8, Automating Test pass scheduling & execution, results analysis & automated triage, Windows code coverage services, Developing and running the eBVT quality gate, supporting WinSE’s Windows 7 sustained engineering test needs,” for the position of Test Lead 2.

- “The Application Experience Bug Investigation Team, AEBit, is looking for passionate SDETs that want to make an impact on Windows 8. On the AEBit team you will get the unique opportunity to challenge and grow your debugging skills on issues that span the entire OS. You will have the opportunity to engage with software vendors, OEMs, as well as internal component teams. You will also be applying and enhancing your knowledge of system internals. As part of the AEBit team you will be responsible for driving and ensuring compatibility in Windows by engaging with component teams, root causing application bugs, and authoring mitigations,” for the position of Software Development Engineer in Test.

softpedia

Kaskus Badge

Vertical version:

Code:
[IMG]http://ngask.us/kaskusv.php?u=3[/IMG]

Horizontal version:

Code:
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The image above can also be placed on your site/blog with slightly different HTML code.
Thanks to chmdznr


TrueCrypt

Free open-source disk encryption software for Windows 7/Vista/XP, Mac OS X, and Linux
Main Features:
  • Creates a virtual encrypted disk within a file and mounts it as a real disk.
  • Encrypts an entire partition or storage device such as USB flash drive or hard drive.
  • Encrypts a partition or drive where Windows is installed (pre-boot authentication).
  • Encryption is automatic, real-time (on-the-fly) and transparent.
  • Parallelization and pipelining allow data to be read and written as fast as if the drive was not encrypted.
  • Provides plausible deniability, in case an adversary forces you to reveal the password:
  • Hidden volume (steganography) and hidden operating system.
  • Encryption algorithms: AES-256, Serpent, and Twofish. Mode of operation: XTS.
  • Further information regarding features of the software may be found in the documentation.

download : http://www.truecrypt.org/

Rabu, 28 Oktober 2009

Android 2.0: Your Complete Primer


Feeling hungry? Try a taste of Eclair, Google's brand new Android operating system.

Google took the wraps off its tasty-sounding OS, also known as Android 2.0, on Tuesday. The software is expected to officially debut on Verizon's Motorola Droid smartphone -- you know, the one that does all those things Apple's phone doesn't -- early next month.

Android Eclair adds a host of features into the open source OS (and, despite its mouth-watering name, appears to be fairly low-calorie if eaten). Here's a look at what's new.

Quick Contact for Android

Android 2.0 includes a new "Quick Contact" feature that simplifies communication throughout your phone. The feature creates a menu bar with easy icons showing your contacts' communication modes -- e-mail, instant messaging, and whatever other venues you have listed for each person. The new bar pops up every time you tap on a contact's image anywhere on the device, whether you're in your actual contacts list, your e-mail, or even your calendar. Developers will also be able to incorporate the Quick Contact feature into third-party applications.

Android 2.0 Quick Contact

Multiple Account Support

Android 2.0 lets you manage multiple accounts throughout your device. That means you can sync up several e-mail addresses, Exchange-based or otherwise, and keep track of your messages and contacts together.

Android 2.0 Multiple Accounts

With the multiple account support, the 2.0 OS will allow you to create a combined inbox that displays messages from all of your accounts on a single page.

Android 2.0 Combined Inbox

Camera Improvements

Android 2.0's camera controls support flash and digital zoom. The software also includes options for scene mode, white balance, color effect, and macro focus.

Android 2.0 Camera

Better Keyboard

While the Verizon Droid will include a physical keyboard, other upcoming Android devices won't (and other existing Android devices don't). The Android 2.0 edition makes typing on the virtual on-screen keyboard easier, with a tweaked layout built to improve key-pressing accuracy and allow for faster typing. It also relies on a retooled dictionary that "learns" from your typing habits and includes names of your contacts as suggested words.

Better Browser

The default browser in Android 2.0 features a "refreshed" user interface. A new address bar offers support for instant tap-driven searching and navigation, and double-tap zoom is supported throughout the browsing experience. The browser also supports HTML5 standards, including the usage of the geolocation API and video tag.

Better Bluetooth

Bluetooth gets a boost in Android 2.0: First, Bluetooth 2.1 is fully supported. Second, developers will be able to better integrate Bluetooth functionality into their apps. With the Android 2.0 update, applications will be able to activate Bluetooth on your phone, search for other Bluetooth-enabled devices, and send and receive Bluetooth data. That addition, according to Google, should allow for stronger peer-to-peer communication and "proximity-based social interaction."

Other Additions

Android 2.0 introduces a new graphics architecture with better performance and improved hardware acceleration. It also brings SMS/MMS search and a handful of calendar improvements into the OS.

You can take a video tour of some of the new features in Google's Android 2.0 developer's video. Just be sure to wipe your hands when you're done -- all that Eclair is bound to leave some grease behind.



pcworld

Selasa, 27 Oktober 2009

The TV You Want Today

When you stroll into your local store to shop for a new TV, dozens of big, glossy screens will greet you, each one trying to draw you in with its bright, colorful pictures. And a bewildering bevy of new features promise a multitude of benefits. Which ones will make a difference in what you watch and in how it looks on the screen? We'll help you sort out what's important. (If you haven't bought an HDTV before, see our previous article package on setting up an HDTV.)

The Changing World of Television

It's official: The (television) world is flat. The market has just about completed the transition from the large, heavy, cube-shaped, standard-definition CRT (picture-tube) television set to the sleek, thin, light, high-definition flat-panel set. According to market research firm DisplaySearch, worldwide shipments of flat-panel televisions shifted from about 5 percent of all sets in early 2004 to nearly 75 percent of the total last spring. In terms of revenue, flat panels now account for more than 90 percent of the worldwide television market. The Consumer Electronics Association says that 52 percent of U.S. households have an HDTV today. And now that the digital transition is complete, HDTV adoption continues apace.

For many shoppers, this year's television purchase may bump a previously purchased HDTV down to some other area of the house, such as the kitchen or a bedroom. But whether this is your first HDTV set or your third, it pays to get a model that's packed with all of the latest features. You'll likely find some eye-popping HDTV deals this holiday season, but don't expect prices to plummet, even if HDTV prices today are 20 percent lower than they were last year. According to DisplaySearch analyst Paul Semenza, the LCD panels used in HDTVs are actually getting more expensive. So far, prices of models on store shelves haven't reflected this shift--but it could inhibit the deep discounts that often appear during a holiday buying season.

Another recent trend is full-resolution HDTVs: All but a few entry-level, low-cost models with screen sizes greater than 40 inches have the 1920-by-1080 resolution of "full HD" (1080p). At smaller screen sizes, 720p remains common: On Best Buy's Web site, I found that 18 of the 35 sets between 30 and 39 inches were 720p, including models from LG, Panasonic, Samsung, and Sony.

40" Samsung LN40B650T1f: It's the priciest 40-inch model on our Top 5 chart of 40-to-42-inch HDTVs, but this television offers first-rate picture quality, along with a slew of ports for Internet features and other network connections, all while being very usable.
Beyond entry-level sets, today's HDTVs differentiate themselves with features that can enhance your viewing experience and improve the TV's performance. Several capabilities--such as fast-motion response times and LED backlighting--that were once exclusive to super-pricey high-end models are now showing up in more-affordable mainstream units. But what do these new features mean, and will they make a noticeable difference in your viewing? Which features are merely nice to have, and which ones are worth paying extra money to get?

(Note: For this feature overview and our latest roundup of HDTVs, the PC World Labs developed a new, up-to-date suite of tests, described in "How We Test HDTVs.")

Rising Refresh Rates

According to DisplaySearch, about half of all LCD HDTVs with 40-inch or larger screens now have refresh rates of 120Hz or higher. It took a couple of years for 120Hz to reach the mainstream, but today only entry-level and economy models at these large sizes have the standard 60Hz refresh rate. The picture changes for sets under 40 inches, though: DisplaySearch says that among all such LCDs shipped in the second quarter of 2009, only 14 percent were capable of 120Hz. The company expects that figure to grow to 24 percent by the year 2013.

Some manufacturers have made a full-on push to 120Hz. Sony, for example, has only one series--the Bravia S5100--that doesn't have 120Hz or 240Hz models.

Note the emphasis here on LCDs (versus plasma screens): Since LCDs have the lion's share of the flat-panel market at more than 90 percent, it makes sense that they get most of the attention. But LCD technology has a known issue with fast motion, stemming from the fact that it relies on moving tiny molecules around to block or to transmit the light from the panel's backlight. And these molecules need time to move from one position to another. As a result, traditional panel designs ran into a problem with motion blur. Commonly, the leading and trailing edges of a fast-moving object in an image looked soft, an unwelcome artifact--and not just for hockey fans trying to follow a speeding puck on the screen.

Refresh Rates, Continued

Panel manufacturers found that changing the cell structure and the formulations of liquid crystal material wasn't enough to overcome this problem: The trick was to refresh the image twice as often, doubling the refresh rate from 60 to 120 times a second. In addition, manufacturers improved their televisions' controlling circuitry so that it would look at the two original frames in the 60Hz image stream, and interpolate a new frame to provide an intermediate image.

This approach produced a marked improvement over traditional 60Hz sets, one that's well worth the extra investment in a set with a minimum of 120Hz. The price difference has narrowed, but you can still expect to pay approximately $100 to $200 more to step up to an HDTV set with this feature in the 40- to 42-inch range. It's a must-have feature if you plan to watch sports, but any content that includes panning scenes and fast action will benefit from this technology.

If 120Hz is good, then 240Hz must be twice as good, right? The answer is a lot murkier than that. The manufacturers that offer 240Hz refresh technology are divided into two camps, each with a different approach. Samsung and Sony use a true 240Hz technology, in which (as in 120Hz sets) the controller starts with a pair of frames from the 60Hz content stream--but then creates three additional intermediate frames, not one. This means that for each of the original frames, the set actually displays four frames. (The math changes for 24p signals, such as those piped out by Blu-ray Disc players, but the concept is similar.)

Adding these extra frames causes the liquid crystal material to move more quickly than it otherwise would, which in turn reduces the blur effects. The difference may be noticeable compared with 120Hz, but in our tests it wasn't as dramatic as the difference between 60Hz and 120Hz, even when we looked at the sets side by side. As such, 240Hz is probably not worth paying a lot more for over the cost of a 120Hz model. (Right now, the jump from 120Hz to 240Hz is about $300 to $600, a large premium compared with the step from 60Hz to 120Hz.)

LG 42LH50
LG approaches 240Hz by a different path: Its models with 240Hz performance generate one interpolated frame for each of the standard 60Hz frames, just as 120Hz models do, but they flash their backlights twice for every frame. Thus, 60 original frames plus 60 more interpolated frames make 120 frames, and then the backlight flashing twice for each frame yields 240 flashes per second. Like a strobe light in a disco dance hall, the flash of the backlight helps freeze the action on the screen and reduce motion blur. But this eye trick still presents only 120 frames per second, so asserting that its re­­fresh rate is faster than 120Hz rests on rather shaky science.

Panels with 120Hz (or faster) refresh rates have one additional benefit: Most television programming is recorded at 30 frames per second (fps), which is easy to double for the 60Hz refresh rate that most HDTVs have used. Movies, however, are filmed at 24 fps, which poses problems for technicians seeking to digitize them for DVD or broadcast formats. To fit the 30-fps timing, every four frames of movie film must be stretched to fit five frames of video. The process employed to achieve this, called "3:2 pulldown," uses two interlaced fields of the first film frame and then three interlaced frames of the next frame to produce the stretch.

This awkward conversion can create a motion artifact called "judder," a jerkiness or slight stutter visible in the finished image. But since 120Hz, unlike 60Hz, is an even multiple of 24, these panels can display 24-fps material without requiring any conversion; each frame just gets shown five times.

Note also that plasma does not have this problem. The individual plasma pixels can actually turn on and off much faster than an LCD pixel; in fact, Panasonic has taken to describing their panels as "600 Hz". Plasma needs this extra speed because a pixel can only be on or off, and so must be turned on and off rapidly during each frame of an image to create the correct shade of color. So in theory, motion blur is not a problem for plasma models. However, the PC World Labs' tests showed that, at least in the case of the two plasma models we tested from Panasonic--the TC-PS461 and the TC-P42X1--some plasma sets could learn a thing or two from LCDs.

LED Backlighting

Another feature growing in prominence is the use of LEDs as backlights for LCD TV panels. Both Samsung and Toshiba call their models with this feature "LED TVs," which has confused many consumers. LED TVs are not a new technology; they're just LCD TVs with a different type of backlight. LEDs have some distinct advantages over traditional cold-cathode fluorescent lamp (CCFL) designs, which many LCD TVs use. Compared with CCFL technology, LED backlighting re­­sults in TVs that require less power (by up to 40 percent for a 40-inch television) and provide improved color performance: LED TVs handle red and green hues better, resulting in more-natural, more-lifelike picture quality.

46" Samsung LN46B750U1F: The top-ranked model on our chart of larger high-definition sets, this 46-inch HDTV earned plaudits for superb picture quality, Internet connectivity, and an array of functions on its full-featured remote control.
Perhaps the foremost advantage of LED backlighting is its ability to enhance contrast and produce darker blacks. This capability closes the gap between LCD screens and plasma displays, which traditionally have offered deeper blacks than LCDs. Here again, manufacturers have adopted two different approaches to implementing LED backlights. One design puts the LED lights behind the LCD panel in a big matrix layout. This approach permits the use of "local dimming": If the controller recognizes that a portion of the image is generally dark, it can automatically dim the LEDs behind that one small segment of the image. This helps keep black levels low, increasing the apparent contrast.

The other way to use LEDs with LCD panels is to put them along the edge behind the panel, as Samsung's 1.2-inch-thick, 46-inch UN46B8000 does. This approach requires sophisticated diffusers to spread the light evenly behind the LCD layer, and it reduces or eliminates the ability to improve apparent contrast through localized, content-based dimming. It does keep the part count much lower, however, and it can make the heat that the LEDs generate easier to manage.

Though LEDs have their benefits, they come with their own issues. For one thing, LED TVs cost appreciably more than CCFL-based models--about $300 more, on average--due both to the cost of manufacturing the LEDs and to the cost of installing these arrays. Also, LED production processes cannot yet make units with consistent color output, so manufacturers must inspect each LED and "bin" it--grouping it with other LEDs of similar color. The more consistent and accurate the color output required, the more the individual LEDs cost. Until the industry solves this problem, LCD TVs with LED backlights are likely to cost more than CCFL sets.

If you care about color quality and are willing to tweak your television, an LED-backlight model may be worth the extra money. Even at a $300 premium, you would be paying less than $30 a year extra over the set's expected lifetime, or less than $2.50 a month. We've seen some lovely images produced by LED-backlit HDTVs--on the Samsung LN-A950, for example. Note, however, that none of the models we tested for this roundup included LED backlights.

Connectivity

Another big trend this year involves connections to bring the Internet to your TV. Many HDTVs have an ethernet connection on the back, plus integrated software for dealing with Web content. If you connect to the Internet via your home network's router, your TV can gain access to a range of Web-based content, all without going through a computer.

According to data from Nielsen, 90 percent of U.S. homes now have access to broadband Internet connections, so the connected TV is entirely feasible with today's technology, especially if the HDTV set has a Wi-Fi capability, as many do.

The TVs shipping today that have Web access limit the locations you can visit online. This approach simplifies navigation, which is important because you have to use a remote control instead of a keyboard, mouse, and full-on Web browser.

This year marks the debut of Yahoo Connected TV's Widgets; the Widgets are now offered on Internet-capable sets from LG, Samsung, Sony, and Vizio. The services and presentation vary from one brand to another, as manufacturers make different choices about which Widgets to offer. Widgets are available for news, weather, and sports information, as well as for access to popular sites like YouTube, Twitter, Flickr, and Facebook.

Yahoo Widgets isn't the only Internet connectivity going. Sony has continued to develop its Bravia Internet Video Link version of streaming, Web-based content--which includes modules for Amazon Video on Demand, CBS, Netflix, Slacker Internet Radio, YouTube, and more. Other sets, such as units developed by Panasonic and by LG Electronics, have modules for services as well; the most popular inclusions are Amazon Video on Demand, Netflix and Vudu, along with photo sharing sites such as Flickr and Picasa, and streaming music Websites like Pandora and Slacker Internet Radio.

Network connectivity can give you access to the content you've stored on your home network, including CDs you've ripped, digital photos, and digital home movies. Some sets can access those items, as well. The Digital Living Network Alliance certifies most connected TVs; put your files on a DLNA-certified storage device on your network, and a DLNA television will be able to play your music and screen your photos and videos. According to the Alliance's Website (www.dlna.org) more than 500 DLNA-certified television models are available. Windows Media Player 11 and 12 are DLNA servers too, so using a PC that runs XP, Vista, or Windows 7 will work, if you use WMP 11 or 12 for your media library.

Integrated ethernet has another advantage: Upgrades to your television's software can download automatically, so the updated firmware, or a new Widget or other service, will be available the next time you turn on your HDTV.

Network connectivity will give you access to an enormous amount of additional content--much of it on-demand and free--but do some research before plunking down your cash if you want specific services or capabilities. Having an ethernet connection doesn't automatically mean that an HDTV will stream media through your home network, or have all the Web services you seek.

Going ‘Green'?

Consumer electronics are going green, and the HDTV market is no exception to the trend. While plasma flat panels continue to consume more electricity than LCD models, both technologies have made notable strides in energy conservation.

For example, "eco modes" dim the picture to save energy when the viewer doesn't need full brightness, working in much the same way as a draft mode on a printer. Automatic ambient light sensors can adjust an image's brightness, saving energy. And plasma manufacturers have developed some more-efficient technologies that reduce the power a plasma television consumes.

Most manufacturers are not shy about touting their "greenness," whenever possible. To check for lower power consumption, look for the Energy Star 3.0 logo. To qualify for this optional program, run jointly by the U.S. Environmental Protection Agency and the U.S. Department of Energy, an HDTV must not exceed a specified maximum power consumption limit. This limit differs somewhat depending on the set's screen size, and the Energy Star program breaks out HDTVs into three segments: smaller than 40 inches, 40 inches to 58 inches, and larger than 58 inches. (Click for a list of models that qualify for Energy Star logos.)

The next revision of Energy Star, Version 4.0, is due to take effect on May 1, 2010, and Version 5.0 will replace it on May 1, 2012. These new specifications further reduce the maximum allowable amount of energy that a qualifying set can use.

Other industry groups are promoting their own energy consumption guidelines and logos. The LCD TV Association's "Green TV" initiative currently requires that a TV have an ambient light sensor that will automatically adjust the screen's brightness in response to room lighting conditions; dimming the screen in darkened rooms helps save energy (more stringent guidelines are in the works). So far, only LG Electronics has qualified its televisions--four lines, to be precise--for this logo. Of course, the "Green TV" logo alone doesn't determine whether a TV has this capability: Sony's VE5 series of televisions has an ambient light sensor, too, among other eco-friendly modes.

Meanwhile, the California Energy Commission (CEC) has proposed legislation dictating its own energy consumption limits for televisions. Differing from optional programs like Energy Star and Green TV, the CEC's proposed regulations would be mandatory. Under the CEC's proposal, it would be illegal to sell nonconforming products in the state of California. (Because California is so big, such regulations could afffect sets nationwide, as well.)

The CEC has stated plans to make a final decision about the specifications--which would likely place limits on the maximum operating power consumption for all flat-panel televisions, as well as other modes such as standby--this November. All flat-panel TVs--especially larger plasmas--could be impacted by this legislation; some models meet the requirements, and others do not. Meanwhile, plasma TVs remain, on average, less-expensive than same-size LCD TVs (a 50-inch plasma can be about $300 less than a comparable LCD).

According to some sources, consumers can save $15 to $30 a year on their electricity bills by choosing a set with lower power consumption. This may not seem like a big deal, but consider that the average U.S. consumer keeps a television for ten years or longer. A savings of $150 to $300 on a set that originally cost $500 to $1000 is a significant amount.

Whither OLED?

What about the new, revolutionary flat-panel technologies--such as OLED--that you may have heard of and that are supposed to arrive "any day now"? The answer is that they're not coming any time soon, at least not a way that will have any significant impact at present on your buying decision.

In recent years, we've had an alphabet soup of new technologies, including FED and SED, paraded around at fancy demos. These promising advances have fizzled for many reasons, but perhaps the unrelenting decline in LCD and plasma prices is most to blame for their failure to come to market. A set that was targeted to sell for $2500 a few years ago must now sell for under $1000, wiping out any profit that would have been made at the higher price. As LCD and plasma manufacturers continue to improve production efficiencies and economies of scale, it becomes increasingly difficult for new display technologies to gain a foothold.

Most Promising (Maybe): OLED

The most promising technology that might yet catch on remains organic light-emitting displays (OLEDs). OLEDs are emissive like a picture-tube (CRT) television, which eliminates issues with viewing angles; and the technology is fast and highly responsive, so it lacks motion blurring. OLED displays are incredibly thin; the entire display is just a thin layer on the back of a sheet of glass (or plastic or other substrate). Blacks are deep and endless, colors are stunning, and the whole thing requires very little power.

Sony has been selling the XEL-1 OLED TV for a couple years now, and it is the first and (still) the only OLED TV on the market. (OLED screens are used primarily in mobile devices such as cell phones and media players like the Microsoft Zune HD.) The problem with the XEL-1 is that it's about one-sixteenth the size of a 42-inch flat panel, yet costs two to four times as much. It measures only 11-inches diagonal, or about the size of a netbook screen, so it's barely large enough for a personal TV. It also carries a mere 960-by-540-pixel resolution, so it's not even high definition. And with a $2500 price tag, it's impossible to get excited about the value proposition.

While many companies have set (and missed) delivery dates for larger-format OLED HDTVs, the only company with anything promised is Samsung, which plans to sell a 15-inch, 720p-capable model in Korea this year. Samsung hasn't yet announced pricing, but some sources have predicted that they will be in line with the Sony model. Other sets are rumored for delivery in 2010, but as past experience has shown, don't believe they're coming until they hit the store shelves. While small-screen production for mobile devices is proceeding well, manufacturers are finding it more difficult than expected to transfer that experience to manufacturing the larger panels necessary for an HDTV. The fabrication costs are higher and the yields lower than hoped, and this makes it nearly impossible to make a TV-sized panel at a competitive price. At least for now.

So today, your choices are LCD and plasma for flat panels. LCD is just about the only choice for sets smaller than 40 inches diagonal. Plasma continues to have a price advantage in sets 40 inches and larger, so compare carefully when choosing between the two technologies.

Beyond the Core

Manufacturers continue to find ways to differentiate their products. For example, most flat-panel TVs now have extensive settings that allow the image to be adjusted to optimal settings for a given room or piece of content (video or film, say). Some will even store different configurations for day and night viewing. In the past, these were locked up so that only qualified technicians could access them, and a professional calibration service could cost hundreds, or even thousands, of dollars. Now, most people buy and install their flat panel themselves--so manufacturers are opening up the advanced configuration settings to the end user.

Note, however, that such do-it-yourselfers can get lost in the maze of settings and end up with an image that is far less than optimal. Get the edge enhancement settings too far off, and objects on the screen can develop comic-book outlines. Misadjust the motion compensation settings, and you can introduce noticeable artifacts (even though you'll fix other, also noticeable, artifacts). If you do change any of the settings, make sure you know how to get back to the factory defaults in case you get it hopelessly entangled. You can also find DVDs that will provide test images and instructions that will help you adjust your HDTV's settings with more precision than just eyeballing it.

Another feature area is the quality of the sound the set can produce. Some can simulate multi-channel surround sound, while others just have simple stereo speakers (and not always of outstanding quality at that). Some models, such as the Toshiba REGZA XV648 series, include volume-leveling features that even out the quiet and loud parts of programming. Toshiba uses technology from Dolby for this, though other companies offer similar technology. If you're serious about sound, you'll still want a separate surround sound setup.

A feature coming to sets in the near future is 3D capability; for a discussion, see "3DTV: The Next Big Thing?"

Final Word

Some of the newfangled features we've discussed here will help you experience your entertainment content differently, or improve how it looks on screen. In general, as you try to decide what to buy, resist being dazzled by shiny, sparkly things. Focus instead on the attributes that will matter when you're watching various kinds of content on your new TV.

pcworld

Senin, 26 Oktober 2009

Sate Ayam Blora, Komplet dan Sedep


Jika tergolong penggemar sate, siang ini anda bisa menguji kelezatan sate racikan kabupaten Blora, Jawa Tengah. Irisan daging ayam kampung yang tipis diadu dengan bumbu kacang dan dinikmati panas dengan kuah kuning yang gurih enak. Bisa dimakan dengan nasi atau lontong. Mau coba?

Kalau sate ayam Ponorogo terkenal karena potongan dagingnya yang besar dan mantap, maka sate ayam dari Blora ini sangat berbeda. Satenya terbuat dari daging ayam kampung yang dipotong kecil-kecil.

Di warung makan sate ini biasanya sate ayam dipanggang langsung di depan pelanggan komplet dengan angkringan sate yang khas. Bahkan di keliling angkringan ini ditaruh bangku-bangku kayu panjang untuk makan sate sehingga kalau mau menambah pesanan bisa langsung dari angkringan.

Bumbu sate ini juga tak sekedar olesan kecap manis tetapi memakai bumbu bawang putih, gula merah dan ketumbar. Tentu saja saat dipanggang bukan hanya aroma bawang dan gula gosong yang menebar tetapi juga wangi ketumbar yang unik.

Pelengkap sate yang biasa disajikan di atas sepotong daun jati ini adalah sambal kacang, kecap manis, bawang merah goreng, bawang merah mentah dan sambal rawit. Setelah saus kacang diaduk dengan semua pelengkap, barukan sate dicocolkan ke dalam saus tersebut.

Hmmm... rasanya gurih-gurih, sedikit manis dan pedas beradu dengan liat gurih daging ayam kampung. Keunikan lainnya terletak pada kuah kuning yang menjadi pelengkap. Kuah yang terbuat dari santan encer dengan bumbu bawang ini juga gurih enak. Jadi, lontong atau nasi disiram kuah kuning ini lalu dinikmati dengan sate yang sudah dibalut bumbu. Tentu saja rasanya makin enak!

Kalau siang ini ingin mengcicipi keunikan sate ayam ini, mampir saja ke salah satu rumah makan dan warung sate Blora yang ada di Jakarta ini.

Sate Blora Cirebon
Jl. Pesanggrahan 24
Jakarta Barat

Pondok Sate Blora 'Remaja'
Jl. Panglima Polim Raya No. 62
Jakarta Selatan

Sate Blora AGUS Klender
Samping Mal Klender
Telp: 021-8621387
Gading Batavia Kelapa Gading, Jakarta Utara
Telp: 021-8621387
PTC (Food Court) Pulo Gadung, Jakarta Timur
BSD Plaza, Tangerang
HP: 08159174729

Sate Blora
Jln Balai Pustaka Timur Rawangmangun
Jakarta Timur

detik

5 New Technologies That Will Change Everything

While sipping a cup of organically farmed, artisan-brewed tea, I tap on my gigabit-wireless-connected tablet, to pull up a 3D movie on the razor-thin HDTV hanging on the wall. A media server streams the film via a superspeedy USB connection to a wireless HD transmitter, which then beams it to the TV.

That actor--who was he? My augmented-reality contact lenses pick up the unique eye motion I make when I have a query, which I then enter on a virtual keyboard that appears in the space in front of me. Suddenly my field of vision is covered with a Web page showing a list of the actor's movies, along with some embedded video clips.

These technologies will come to life in the distant future, right? Future, yes. Distant, no.

Speed and content (much of it video) will be paired consistently across mobile, laptop, desktop, and home-entertainment systems. New ways of using video--including adding 3D depth or artificial visual overlays--will require more speed, storage, and computational power.

In our preview of technologies that are well on their way to reality, we look at the connective tissue of USB 3.0, 802.11ac, and 802.11ad for moving media--especially video--faster; at HTML5 for displaying video and content of all kinds consistently across all our devices; at augmented reality to see how the digital world will stretch into our physical reality by overlaying what we see with graphics and text; and at 3D TV, which will add image depth and believability to the experience of watching TV.

USB 3.0

USB 3.0

The new USB 3.0 standard preserves backward compatibility by allowing older cables to plug into newer jacks; but newer cables like this one have extra pins that boost the data rate to 4.8 gbps.
Before you leave work, you need to back up your computer. You push a button, and 5 minutes later, while you're still packing up, your system has dumped 150GB of data onto an encrypted 512GB superfast solid-state drive, which you eject to take with you for offsite backup. On your way home, you stop at a movie kiosk outside a fast-food restaurant and buy a feature-length 3D video download on sale. You plug in your drive, the kiosk reads your credentials, and while you watch a 90-second preview of coming attractions, the 30GB video transfers onto your SSD. You pull out the drive and head home.

USB may be one of the least-sexy technologies built into present-day computers and mobile devices, but speed it up tenfold, and it begins to sizzle. Cut most of the other cables to your computer, and the standard ignites. Bring in the potential of uncompressed video transfer, and you have a raging fire.

Any task that involves transferring data between your PC and a peripheral device--scanning, printing, or transferring files, among others--will be far faster with USB 3.0. In many cases, the transfer will be complete before you realize it has started.

The 3.0 revision of USB, dubbed SuperSpeed by the folks who control testing and licensing at the USB Implementors Forum (USB-IF), is on track to deliver more than 3.2 gigabits per second (gbps) of actual throughput. That transfer rate will make USB 3.0 five to ten times faster than other standard desktop peripheral standards, except some flavors of DisplayPort and the increasingly out-of-favor eSATA.

In addition, USB 3.0 can shoot full-speed data in both directions at the same time, an upgrade from 2.0's "half duplex" (one direction at a time) rates. USB 3.0 jacks will accept 1.0 and 2.0 plug ends for backward compatibility, but 3.0 cables will work only with 3.0 jacks.

This technology could be a game-changer for device connectivity. A modern desktop computer today may include jacks to accommodate ethernet, USB 2.0, FireWire 400 or 800 (IEEE 1394a or 1394b) or both, DVI or DisplayPort or both, and--on some--eSATA. USB 3.0 could eliminate all of these except ethernet. In their place, a computer may have several USB 3.0 ports, delivering data to monitors, retrieving it from scanners, and exchanging it with hard drives. The improved speed comes at a good time, as much-faster flash memory drives are in the pipeline.

USB 3.0 is fast enough to allow uncompressed 1080p video (currently our highest-definition video format) at 60 frames per second, says Jeff Ravencraft, president and chair of the USB-IF. That would enable a camcorder to forgo video compression hardware and patent licensing fees for MPEG-4. The user could either stream video live from a simple camcorder (with no video processing required) or store it on an internal drive for later rapid transfer; neither of these methods is feasible today without heavy compression. Citing 3.0's versatility, some analysts see the standard as a possible complement--or even alternative--to the consumer HDMI connection found on today's Blu-ray players.

The new USB flavor could also turn computers into real charging stations. Whereas USB 2.0 can produce 100 milliamperes (mA) of trickle charge for each port, USB 3.0 ups that quantity to 150mA per device. USB 2.0 tops out at 500mA for a hub; the maximum for USB 3.0 is 900mA.

With mobile phones moving to support USB as the standard plug for charging and syncing (the movement is well underway in Europe and Asia), and with U.S. carriers having recently committed to doing the same, the increased amperage of USB 3.0 might let you do away with wall warts (AC adapters) of all kinds.

In light of the increased importance and use of USB in its 3.0 version, future desktop computers may very well have two internal hubs, with several ports easily accessible in the front to act as a charging station. Each hub could have up to six ports and support the full amperage. Meanwhile, laptop machines could multiply USB ports for better charging and access on the road. (Apple's Mac Mini already includes five USB 2.0 ports on its back.)

The higher speed of 3.0 will accelerate data transfers, of course, moving more than 20GB of data per minute. This will make performing backups (and maintaining offsite backups) of increasingly large collections of images, movies, and downloaded media a much easier job.

Possible new applications for the technology include on-the-fly syncs and downloads (as described in the case study above). The USB-IF's Ravencraft notes that customers could download movies at the gas pump at of a filling station. "With high-speed USB [2.0], you couldn't have people waiting in line at 15 minutes a crack to download a movie," Ravencraft says.

Manufacturers are poised to take advantage of USB 3.0, and analysts predict mass adoption of the standard on computers within a couple of years. The format will be popular in mobile devices and consumer electronics, as well. Ravencraft says that manufacturers currently sell more than 2 billion devices with built-in USB each year, so there's plenty of potential for getting the new standard out fast.

Video Streaming Over Wi-Fi

Video Over Wi-Fi

Today's Wi-Fi will be left in the dust by 802.11ac and 802.11ad, both of which will be capable of carrying multiple video streams and of operating at far higher data rates.
When you get home--with your high-def, 3D movie stored on a flash drive--you plug the drive into your laptop and transfer it to your network file server over a gigabit Wi-Fi connection. A couple of minutes later, the movie is ready to stream via a 60GHz wireless link from your networked entertainment center to your wall-mounted HDTV.

Wired ethernet has consistently achieved higher data speeds than Wi-Fi, but wireless standards groups are constantly trying to figure out ways to help Wi-Fi catch up. By 2012, two new protocols--802.11ac and 802.11ad--should be handling over-the-air data transmission at 1 gbps or faster.

As a result, future users can have multiple high-definition video streams and gaming streams active across a house and within a room. Central media servers, Blu-ray players, and other set-top boxes can sit anywhere in the home, streaming content to end devices in any location. For example, an HD video display, plugged in with just a power cord, can stand across the room from a Blu-ray player, satellite receiver, or computer--no need for expensive, unsightly cables.

The 802.11ac and 802.11ad standards should be well suited for home use, though their applications will certainly extend far beyond the home. The names reflect the internal method of numbering that the engineering group IEEE uses: 802 for networking, 11 for wireless, and one or more letters in sequence for specific task groups (that's how we got 802.11a, b, g, h, n, and others).

The 802.11ac standard will update 802.11n, the latest and greatest of a decade's worth of wireless local area networking (WLAN) technology that began with 802.11b. With 802.11ac, wireless networking performance will leap from a theoretical top speed of 600 mbps to a nominal maximum of more than 1 gbps. In practice, the net data carried by 802.11ac will be likely be between 300 mbps and 400 mbps--up from 160 mbps or so for a good real-world 802.11n setup, and more than enough capacity to carry multiple compressed video streams over a single channel simultaneously. Or users may assign individual streams running on unique frequencies to a number of separate channels. Like 802.11n, 802.11ac will use many antennas for receiving and sending data wirelessly.

The 802.11ac flavor still won't have the capacity to carry lossless high-definition video (video that retains the full fidelity and quality of the raw source), however. Today, lossless video is common over wired connections after decompression or decoding of a data stream from a satellite, cable, or disc. The right hardware will be able to take the 802.11ac compressed data stream and send it directly to a decoder in an HDTV set; some HD sets already have this capability today. But when uncompressed video has to stream at a rate faster than 1 gbps, a speedier format must be used.

That's where 802.11ad comes in. It abandons the 2.4GHz and 5GHz bands of the spectrum (where today's Wi-Fi works) to the newly available 60GHz spectrum. Because the 60GHz spectrum has an ocean of frequencies available in most countries--including in the United States--you'll be able to use multiple distinct channels to carry more than 1 gbps of uncompressed video each.

Unfortunately, the millimeter-long waves that make up 60GHz signals penetrate walls and furniture poorly, and oxygen readily absorbs the waves' energy. So 802.11ad is best suited for moving data across short distances between devices in the same room. Apart from supporting fast video transfers, 802.11ad will permit you to move files or sync data between devices at speeds approaching that of USB 3.0--and 1000 times faster than Bluetooth 2.

The 802.11ad spec is one of three competing ideas for using the 60GHz band of the spectrum. The Wireless HD trade group, a consortium of consumer electronics firms, is focusing on video use of the 60GHz band, while the Wireless Gigabit Alliance (WiGig) is looking at networking and consumer uses. Membership in the various groups overlaps, making an interoperable and perhaps unified spec possible. Though 802.11ad doesn't specifically address video, it will be a generic technology that can accommodate many kinds of data. At a minimum, each group will work to prevent interference with one another's purposes.

The combination of 802.11ac and 802.11ad, coupled with USB 3.0, will allow you to position clusters of computer equipment and entertainment hardware around your home. USB 3.0 and gigabit ethernet might connect devices located in a cabinet or on a desk; 802.11ac will link clusters across a home; and 802.11ad will carry data to mobile devices, displays, and other gear within a room.

Allen Huotari, the technical leader at Cisco Consumer Products (which now includes Linksys products and ships millions of Wi-Fi and ethernet devices each year) says that the change in home networks won't result from "any one single technology in the home, but rather a pairing of technologies or a trio of technologies--wired and/or wireless--for the backbone and the wireless on the edges."

This means fewer wires and cables, better speeds, and higher-quality video playback than anything possible today. By 2012, both specifications should be readily available.

3D TV

3D TV

Panasonic and other high-definition TV makers are looking to faux 3D technology to provide stereoscopic depth--and a reason for consumers to buy a newer set.
Disconnecting your active-shutter 3D glasses from a charger, you slip them on, eager to check out your downloaded copy of Hulk VI: Triumph of the Stretch Fabrics,the latest entrant in the green antihero's film franchise. You drop into a comfy chair, tell the kids it's time for a movie, and twist the heat pouch on a bag of popcorn to start it popping. The kids grab their own glasses and sit down to watch the Hulk knock the Predator practically into their laps!

When television makers introduced HDTVs, it was inevitable that they would figure out a way to render the technology obsolete not long after everyone bought a set. And they have. The next wave in home viewing is 3DTV--a 2D picture with some stereoscopic depth.

As 3D filmmaking and film projection technology have improved, Hollywood has begun building a (still small) library of depth-enhanced movies. The potential to synthesize 2D movies into 3D could feed demand, however--the way colorizing technology increased interest in black-and-white films in some circles in the 1980s. For movies based on computer animation--such as Toy Story 3D, a newly rendered version of the first two movies in the series--it's already happening.

The promise of 3D is a more immersive, more true-to-life experience, and substantively different from almost anything you've watched before. In commercial theaters, 3D projection typically involves superimposing polarized or distinctly colored images on each frame and then having viewers wear so-called "passive" glasses that reveal different images to each eye. The brain synthesizes the two images into a generally convincing notion of depth.

In contrast, 3D at home will almost certainly rely on alternating left and right views for successive frames. HDTVs that operate at 120Hz (that is, 120 cycles of refresh per second) are broadly available, so the ability to alternate left and right eye images far faster than the human eye can follow already exists. Fundamental industry standards are in place to allow such recording, says Alfred Poor, an analyst with GigaOm and the author of the Web site HDTV Almanac.

Viewing 3DTV displays will require "active" glasses that use rapidly firing shutters to alternate the view into each eye. Active glasses are expensive today, but their price will drop as 3D rolls out. Meanwhile, designers are in the development phase of producing a 3D set that doesn't require the glasses.

Sony and Panasonic have announced plans to produce 3D-capable displays, and Panasonic recently demonstrated a large-screen version that the company expects to ship in 2010. As happened when HDTVs rolled out, premium 3DTVs will appear first, followed by progressively more-affordable models.

Creating and distributing enough 3D content to feed consumers' interest may be more of an challenge. Poor noted that filmmakers are currently making or adapting only a handful of features each year for 3D. But techniques to create "synthetic 3D" versions of existing films (using various tracking, focus, and pattern cues for splitting images) could fill the gap.

Existing terrestrial cable and IPTV networks should be able to distribute 3D content. The bandwidth that such networks use to deliver typical HD broadcasts will be adequate for delivering 3D video once the networks upgrade to newer video compression techniques. Satellite may face a more difficult road, since such systems already use the best levels of compression.

For physical media playback, Blu-ray can store the data needed, and 3D Blu-ray players are already on the drawing board. No fundamental changes in Blu-ray will be necessary, so the trade group that created the standard is focusing compatibility--such as ensuring that a 2D TV can play a 3D disc.

Standards issues might not end up being very troublesome, so long as the 3DTVs are flexible enough. An industry group is working on setting some general parameters, much as digital TV was broken up into 480, 720, and 1080 formats, along with progressive and interlaced versions. A 3DTV may need to support multiple formats, but all will involve alternating images and a pair of shutter-based glasses.

Poor expects that 3DTV will be but a minor upgrade to existing HDTV sets. The upgraded sets will need a modified display controller that alternates images 60 per second for each eye, as well as an infrared or wireless transmitter to send synchronization information to the 3D glasses.

"Augmented Reality" in Mobile Devices

Augmented Reality

Babak Parviz, a professor at the University of Washington specializing in nanotechnology, is working on a bionic contact lens that would paint imagery and information directly on the eye to augment reality.
You enjoyed Hulk VI so much on your home theater setup that you decided to see it on the big screen. The movie is still playing, but you’re not sure how to find the movie theater where it’s playing. In the old days, you might have printed out directions from MapQuest; but nowadays you don't need to do anything so primitive. Instead, you dock your smartphone on the dashboard as you slip into your car, and instantly it superimposes driving directions to the theater are superimposed on your car's windshield. As you approach your destination, you see a group of tall buildings. Superimposed on the windshield over one of the buildings is the building’s name, the name of the movie theater inside it, the name Hulk VI, and a countdown to show time. "Turn left in 100 yards," the navigator speaks through your stereo as a large turning arrow appears, guiding you into the parking structure.

In Neal Stephenson's book Snow Crash, "gargoyles" are freelance intelligence gatherers who have wired themselves to see (through goggles that annotate all of their experiences) a permanent overlay of data on top of the physical world. In less immersive fashion, we may all become gargoyles as “augmented reality” becomes an everyday experience.

Augmented reality is a catchall term for overlaying what we see with computer-generated contextual data or visual substitutions. The point of the technology is to enhance our ability to interact with things around us by providing us with information immediately relevant to those things.

At work, you might walk around the office and see the name and department of each person you pass painted on them--along with a graphical indicator showing what tasks you owe them or they owe you. Though many case scenarios involve “heads-up” displays embedded in windshields or inside eyeglasses, the augmented reality we have today exists primarily on the “heads-down” screens of smartphones.

Several companies have released programs that overlay position- and context-based data onto a continuous video camera feed. The data comes from various radios and sensors built into modern smartphones, including GPS radios (for identifying position by satellite data), accelerometers (for measuring changes in speed and orientation), and magnetometers (for finding position relative to magnetic north).

In an application called Nearest Places, the names and locations of subway stops, parks, museums, restaurants, and other places of interest are shown on top of an iPhone's video feed. As you walk or turn, the information changes to overlay your surroundings.

"Smartphones and the related apps are the trailblazers for augmented reality," says Babak Parviz, a professor at the University of Washington who specializes in nanotechnology. "In the short to medium term, my guess is that they will dominate the field."

Other prototype applications display information dropped at particular coordinates as 3D models that the user can walk around, or as animations whose details update in 3D relative to the user's position. But the technology for those apps isn't ripe yet; handhelds require a more-precise positioning mechanism in order to handle that kind of data insertion. Fortunately, each smartphone generation seems to include more and better sensors.

In other realms, augmented reality may serve to provide not just additional information, but enhanced vision. One day, infrared cameras mounted on the front of a car will illuminate a far-away object represented as a bright-as-day image on an in-windshield display. Radar signals and wireless receivers will detect and display cars that are out of sight; and one piece of glass will host GPS and traffic reporting.

Leaping past displays, Parviz and his team are working on ways to put the display directly on the eyeball. They’re trying to develop a technology for embedding video circuitry into wearable contact lenses. While wearing such contact lenses, you would see a continuous, context-based data feed overlaid on your field of vision.

Before Parviz's lenses become a reality, augmented reality is likely to become a routine navigation and interaction aid on mobile devices. In addition, game developers may use the technology to overlay complete digital game environments over the reality that gamers see around them.

HTML5

Web browsers

Web pages built with HTML5 will display the same on any browser--desktop or mobile.

Hulk VI was great, but w hat should you watch this evening? Before heading off to work in the morning, you click to some trailers on a movie Website, but you don't have time to watch many. So you use your mobile phone to snap a picture of the 2D barcode on one of the videos; the phone's browser then takes you to the same site. On the commuter train to the office, you watch the previews over a 4G cell phone connection. A few of the movies have associated games that you try out on your phone, too.

Remember when every Website had a badge that read "optimized for Netscape Navigator" or "requires Internet Explorer 4"? In the old days, people made Web pages that worked best with--or only with--certain browsers. To some extent, they still do.

The new flavor of the HTML--the standard program for writing Web pages--is called HTML5 (Hypertext Markup Language version 5); and HTML5 aims to put that practice to bed for good.

Specifically, HTML5 may do away with the need for audio, video, and interactive plug-ins. It will allow designers to create Websites that work essentially the same on every browser--whether on a desktop, a laptop, or a mobile device--and it will give users a better, faster, richer Web experience.

Instead of leaving each browser maker to rely on a combination of its in-house technology and third-party plug-ins for multimedia, HTML5 requires that the browser have built-in methods for audio, video, and 2D graphics display. Patent and licensing issues cloud the question of which audio and video formats will achieve universal support, but companies have plenty of motivation to work out those details.

In turn, Website designers and Web app developers won't have to deal with multiple incompatible formats and workarounds in their efforts to create the same user experience in every browser.

This is an especially valuable advance for mobile devices, as their browsers today typically have only limited multimedia support. The iPhone’s Safari browser, for example, doesn't handle Adobe Flash--even though Flash is a prime method of delivering video content across platforms and browsers.

"It'll take a couple of years to roll out, but if all the browser companies are supporting video display with no JavaScript [for compatibility handling], just the video tag and no plug-in, then there's no downside to using a mobile device," says Jeffrey Zeldman, a Web designer and leading Web standards guru. "Less and less expert users will have better and better experiences."

Makers of operating systems and browsers appear to be falling into line behind HTML5. Google Chrome, Apple Safari, Opera, and WebKit (the development package that underlies many mobile and desktop programs), among others, are all moving toward HTML5 support.

For its part, Microsoft says that Internet Explorer 8 will support only parts of HTML5. But Microsoft may not want to risk having its Internet Explorer browser lose more market share by resisting HTML5 in the face of consensus among the other OS and browser makers.

HTML5 is now completing its last march toward a final draft and official support by the World Wide Web Consortium.

Microsoft unwraps netbook Windows 7 upgrade tool

Microsoft has released a tool that lets netbook owners install Windows 7 on their machines using a USB flash drive, sidestepping the usual requirement of a DVD drive.

The utility, Windows 7 USB/DVD Download Tool, creates a bootable flash drive from a downloaded .iso file, or disk image, of Windows 7, and can be purchased from Microsoft's online store.

"This tool allows you to create a copy of the .iso file to a USB flash drive or a DVD," said Microsoft in the instructions accompanying the tool. "To install Windows 7 from your USB flash drive or DVD, all you need to do is insert the USB flash drive into your USB port or insert your DVD into your DVD drive and run Setup.exe from the root folder on the drive."

The USB/DVD Download Tool solves the problem facing netbooks users who want to upgrade to Windows 7, since virtually all netbooks lack a DVD drive. Earlier this year, rumors circulated that Microsoft might offer Windows 7 upgrades on a flash drive, but the talk turned out to be nothing but wishful thinking.

Users need a 4GB USB drive to install Windows 7 on a PC without an optical drive, Microsoft said. Other requirements include .NET Framework 2.0 or later, and the ability to run as administrator on the to-be-upgraded netbook.

The netbook's BIOS must also be modified to set the boot order so that the USB drive is first on the list. "Please see the documentation for your computer for information on how to change the BIOS boot order of drives," Microsoft recommended.

Last Thursday, Microsoft warned users to seek help if they were unfamiliar with tweaking the BIOS. "If you are not comfortable making this type of BIOS change, I recommend you seek some assistance from your favorite 'tech geek,'" Microsoft spokesman Brandon LeBlanc urged in an entry to the Windows 7 blog.

Because most netbooks run Windows XP, only a "clean" upgrade to Windows -- Microsoft dubs it "Custom" during the installation -- is possible. That requires users to back up data and application settings before upgrading, then restore the data and settings, as well as reinstall all applications.

computerworld

Minggu, 25 Oktober 2009

Apple Terancam Bayar 'Upeti' US$ 1 M ke Nokia


Nokia menggugat Apple terkait tuduhan pelanggaran hak paten teknologi di iPhone. Jika Nokia memenangkan gugatan hukum ini, Apple kemungkinan akan pusing kepala karena diperkirakan, mereka harus membayar Nokia sampai sejumlah US$ 1 miliar.

Dalam gugatannya, Nokia mengklaim Apple melanggar 10 paten dalam teknologi seperti transfer data nirkabel. Neil Mawston selaku analis di Strategy Analytics menyatakan, jika terbukti bersalah, Apple mungkin harus membayar antara US$ 200 juta sampai US$ 1 miliar karena paten digunakan di sekitar 34 juta iPhone.

Nokia sendiri memang termasuk pemegang paten kunci di ranah teknologi mobile, di samping Qualcomm dan Ericsson. Ini membuat posisi Nokia cukup kuat dalam melayangkan gugatan pada pihak Apple.

"Hampir tak dapat dibayangkan sebuah pihak dapat memproduksi ponsel tanpa menggunakan paten teknologi milik Nokia," tukas Ben Wood, Direktur Riset di CSS
Insight.

Nokia sendiri menyatakan bahwa sebenarnya, mereka sudah berusaha menawarkan jalan damai dengan syarat Apple mau membayar paten milik Nokia. Namun vendor asal Amerika Serikat tersebut tidak menyetujuinya.

Nokia mengklaim semua produk iPhone, termasuk versi original dan 3G, menggunakan teknologi paten kepunyaan perusahaan Finlandia ini. Demikian yang dilansir Reuters dan dikutip detikINET, Minggu (25/10/2009).

detik

Sabtu, 24 Oktober 2009

Cassava Fritter dan Crepes Suzette



Ingin bersantai di sore hari? Ditemani camilan ringan yang enak sore ini siapapun tak bisa menolak. Cassava Fritter ataupun Crepes Suzette yang lezat bisa menjadi teman setia sore ini. Coba yuk!

Siang kemarin, saya sedang bertandang ke Taman Ismail Marzuki. Sudah lama sekali tidak pernah mampir ke tempat ini. DUlu biasanya saya mampir ke tempat ini untuk melihat beragam pertunjukan yang di gelar disana. Berbeda kali ini, saya sedang ingin menonton di gedung pertunjukkan yang ada disana.

Berhubung jadwal pemutaran film masih cukup lama saya mencoba mencari tempat makan di sekitar TIM. Mata saya terpaku pada sebuah cafe yang tampak teduh sekali. Maklum saja cuaca di luar cukup panas, jadilah saya masuk ke cafe ini untuk 'ngadem'. Galeri Cafe namanya, sempat ragu pada awalnya karena cafe tampak sepi saya berpikir cafe ini belum beroperasi.

Di bagian luar cafe tersedia banyak sekali sofa nyaman dengan canopi-canopi cocok sekali untuk bersantai sore hari. Tapi karena cuaca siang itu cukup terik, saya lebih memilih di bangunan dalam cafe. Saat masuk, ternyata sudah banyak sekali pengunjung di dalam cafe ini.

Saya memilih tempat duduk yang dekat dengan meja bartender. Suasananya temaram, dengan alunan musik yang merdu membuat semua orang betah untuk berlama-lama di sini. Kalau melihat dekorasi nya tak heran jika cafe ini dinamakan Galeri Cafe. Banyak sekali lukisan, dan kerajinan yang digunakan untuk mempercantik dekorasinya. Selain itu juga banyak grafiti tak hanya di dinding tapi hingga ke langit-langit bangunan.

Seorang pelayan langsung menghampiri saya untuk memberikan daftar menu. Menu yang ditawarkan lumayan lengkap. Mulai dari aneka pasta, sandwich, nasi campur, sup bunut sampai tongseng kambing dan gurami sangkuriang. Karena sedang tak ingin makan besar, pilihanpun jatuh pada makanan ringan. Cassave Fritter, camilan yang bernama unik ini langsung menarik perhatian saya. Akhirnya Cassva Fritter dan Crepes Suzzete yang klasik jadi pilihan saya.

Tumpukan majalah tertata rapi di atas meja untuk menemani pengunjung sambil menunggu pesanan tiba. Lagu-lagu hits saat ini mengalun merdu menemani pengunjung Galeri Cafe siang itu. Di sudut ruangan ada sebuah panggung kecil lengkap dengan alat-alat musiknya. Biasanya akan ada live music setiap akhir pekan, sedangkan hari biasa hanya di waktu-waktu tertentu saja. Sayangnya saya kurang beruntung melihat live music mereka.

Tak lama berselang, semua pesanan saya datang. Cassava Fritter tampilannya sungguh meriah, cokelat leleh dan serutan keju di atasnya. Sedangkan Crepes Suzette lebih sederhana, dua buah crepes gulung disajikan bersama dengan wheap cream diatasnya tak ketinggalan buah cerry sebagai pemanis.

Awalnya saya mengira Cassava Fritter ini adalah makanan yang diolah berbahan dasar singkong. Tapi saat melihatnya, ternyata berupa tapai singkong yang dihaluskan yang dibungkus dengan kulit lumpia dan digoreng kering. Meskipun begitu, rasa tapenya manis wangi serta lembut dan renyah di bagian luarnya. Apalagi saat bercampur dengan parutan keju dan juga lelehan cokelat. Nyam..nyam..

Beda lagi dengan Crepes Suzette, kulit crepes yang tipis membalut es krim vanila. Jadi saat dipotong dengan sendok, lelehan es krim vanila langsung keluar. Kulit crepesnya tipis dan lembut cukup enak berpadu dengan es krim vanilanya. Orange juice yang saya pesan tak terlalu istimewa, tapi cukup segar untuk menemani saya di siang yang cukup terik.

Untuk menikmati seporsi Cassava Fritter dan Crepes Suzette saya harus merogoh kocek sedikit dalam. Seporsi Cassava Fritter dihargai Rp 23.000,00 sedangkan Crepes Suzette Rp 22.000,00 dan Rp 10.000,00 untuk segelaaas orange juiice. Tapi suasana yang diciptakan cafe ini memang bikin setiap pengunjung betah untuk berlama-lama.


Galeri Cafe
Komplek Taman Ismail Marzuki
Jl. Cikini Raya No.73, Jakarta Pusat
Telp: 021-3146263

detik

Kamis, 22 Oktober 2009

Steve Ballmer Confirms Blu-ray Drives for the Xbox 360

One of the advantages that the PlayStation 3 has publicized since the beginning of the console battle of this generation has been the presence of an integrated Blu-ray drive, which allows for bigger capacity disks to be used and for the game console to play high-quality movies.

The Xbox 360 has tried to counter by backing the HD DVD format, but, with that no longer supported, Microsoft has long been rumored to be preparing to get a Blu-ray unit for the Xbox 360.

Now, Steve Ballmer, who is the chief executive officer of Microsoft, has told Gizmodo as part of an exclusive interview that Blu-ray is a definite possibility for the Xbox 360 home-gaming console. When asked about getting the format on the Microsoft device he has said, “Well I don't know if we need to put Blu-ray in there – you'll be able to get Blu-ray drives as accessories.” In other words, Microsoft does not intend to integrate the high-capacity drive in the console itself, but it might offer an add-on like the HD DVD one, which it sold for a while with little success.


A Microsoft spokesperson has then clarified Ballmer's comments by stating that, “Our immediate solution for Blu-ray-quality video on an Xbox 360 is coming this fall with Zune Video and 1080p instant-on HD streaming. As far as our future plans are concerned, we're not ready to comment.”

Ballmer clashed with the heads of the Xbox division in the past about the possibility of integrating Blu-ray. The CEO has been quoted as hinting the drive could be added to the device at some point, considering that HD DVD is all but dead, but, on every occasion other Microsoft bosses have said that Ballmer is overenthusiastic in his comments.

Fable III Dipastikan Bakal Gunakan 'Project Natal'



Setelah sebelumnya hanya gosip, pengembang game Lionhead Studio, telah memastikan akan digunakannya sistem kendali gerak Project Natal pada sekuel terbaru seri Fable.

Fable III merupakan sekuel ketiga dari serentetan game Fable yang telah dikembangkan oleh Lionhead Studios. Game yang telah diterbitkan oleh Microsoft tersebut, kini dipastikan bakal memanfaatkan teknologi Project Natal.

Hal tersebut diutarakan oleh Bos Lionhead Studios, Peter Molyneux. Pada pidatonya di ajang British Academy of Film and Television Arts (BAFTA) yang diselenggarakan di London, Molyneux memastikan bahwa Fable III sudah dapat memanfaatkan teknologi project natal.

Seperti dikutip detikINET dari Joystiq, Kamis, (22/10/2009). Pada acara terebut Molyneux juga sempat mempertontonkan bagaimana kemampuan Project natal menangkap objek dalam suatu ruangan yang minim cahaya.

Project Natal, memang memanfaatkan sistem gerak tubuh untuk mengendalikan game. Lalu seperti apa kira-kira jika kendali tersebut diterapkan pada game Action RPG seperti Fable? Agaknya, publik penggemar game masih harus menunggu pengumuman selanjutnya.


detik

Harga Windows 7 Rp 900 Ribu - 3,5 Juta

Microsoft boleh saja mengklaim telah memberikan harga khusus untuk Windows 7 di Indonesia. Namun harga yang ditawarkan sepertinya masih tetap merogoh kocek user cukup dalam.

Lukman Susetio, Windows Client Product Manager Microsoft Indonesia menjelaskan, harga Windows 7 untuk Indonesia dimasukkan ke dalam kategori emerging market alias negara berkembang.

Dari keempat varian OS ini yang ditawarkan, yakni Windows 7 versi Home Basic, Home Premium, Profesional dan Ultimate, harga yang dibanderol mulai dari Rp 900 ribu. "Sementara untuk versi Ultimate antara Rp 2 juta - 3,5 juta," ujarnya kepada beberapa wartawan di sela peluncuran Windows 7 dan Windows Phone yang berlangsung di Hard Rock Cafe Jakarta, Kamis (22/10/2009).

Harga tersebut, kata Lukman, terbilang lebih murah jika dibandingkan dengan negara lain yang dikelompokkan ke dalam mature market. Selisihnya bisa mencapai 10-20 persen.

"Bahkan kalau Anda beli di online store seperti Amazon misalnya, harga jualnya bisa lebih mahal karena bisa jadi harga yang ditetapkan untuk mature market," tukasnya.

Pun demikian, Chief Operating Officer Microsoft Indonesia Faycal Bouchlagem mengaku juga mempunyai paket harga khusus bagi sejumlah kalangan penggunanya. Seperti untuk kalangan pendidikan, pemerintah, hingga enterprise. Namun berapa harga paket khusus tersebut tak diungkapkannya.


detik

Rabu, 21 Oktober 2009

32 Ribu Desa di Indonesia Masih Blankspot

Sedikitnya ada 32 ribu desa di wilayah Indonesia bagian timur yang dilaporkan masih blankspot. Hal itu disebabkan belum meratanya pembangunan infrastruktur telekomunikasi.

"Ada sekitar 32 ribu desa di Indonesia yang blankspot. Itu sebagian besar berada di wilayah Indonesia bagian timur," kata Staf Khusus Menteri Komunikasi dan
Informatika Depkominfo Sukemi, dalam sosialisasi UU No 14 tahun 2008 tentang Keterbukaan Informasi Publik di kampus Universitas Gadjah Mada (UGM) Bulaksumur
Yogyakarta, Rabu (21/10/2009).

Menurut Sukemi, masih adanya desa-desa blankspot karena sampai saat ini pembangunan menara telekomunikasi belum bisa merata. Lucunya, meski menara
belum dibangun, kebanyakan dari masyarakat di desa-desa blankspot justru telah siap menerima bila suatu waktu di tempat itu akan dibangun prasarana teknologi informasi dan komunikasi.

"Masyarakat kita itu sebenarnya sudah siap. Hanya saja pembangunan infrastruktur saja yang belum siap," katanya.

Sukemi kemudian menceritakan sebuah kisah di desa dekat perbatasan Timor Leste dan Kupang, NTT, yang pada bulan Agustus lalu baru bisa berkomunikasi dengan
seluler. Awalnya, pihak operator selular pesimis, namun dalam waktu satu minggu penggunaan banwidth melebihi kapasitas menara BTS.

"Usut punya usut, ternyata selama ini mereka sudah punya handphone. Sebelum ada sinyal, handphone mereka digunakan untuk mendengarkan musik melalui MP3 yang ada fasilitasnya," ujarnya.

Sementara itu Direktur Kelembagaan Komunikasi Sosial Depkominfo James Pardede menambahkan salah satu usaha yang dilakukan Depkominfo untuk mengurangi jumlah
desa blankspot dengan cara melakukan program Universal Service Obligation (USO). Program ini merupakan pembangunan telekomunikasi perdesaan yang bertujuan untuk mengurangi kesenjangan akses telekomunikasi di daerah-daerah, termasuk daerah terpencil.

"Biaya program ini diambil dari hasil keuntungan operator selular yang didorong untuk turut membangun pemancar di daerah," tambahnya.

Selain membangun menara telekomunikasi, kata dia, pihaknya akan terus mendorong pembangunan lembaga dan media penyiaran di daerah terpencil. "Kita juga
terus mendorong radio dan media komunitas di daerah perbatasan," ungkapnya.

detik

Manis Gurih Satai Lilit Bali

GB

Bali tak hanya dikenal dengan panoramanya yang indah tetapi juga hidangannya yang lezat menggoyang lidah. Sate lilit adalah salah satu hidangan Bali yang populer. Aroma wangi sereh dan rasanya yang manis gurih enak dijamin menambah selera makan siang kali ini!

Siapa yang tak kenal satai? Makanan yang terbuat dari potongan daging ayam, sapi, kambing, ikan, dll ini memang terkenal akan rasanya yang lezat. Beberapa jenis sate dari daerah yang sudah kita kenal ada Sate Madura, Sate Tegal, Sate Klatak, Sate Padang.

Satu lagi yang tak kalah populer adalah pulau dewata yang terkenal akan Sate Lilitnya. Berbeda dari sate lainnya satenya orang Bali ini cukup unik dan memiliki cita rasa yang berbeda.

Sate sebenarnya tidak selalu berupa daging yang dipotong-potong lalu ditusuk sebelum dibakar. Sate lilit ini contohnya bukan ditusuk melainkan menggunakan daging cincang yang dililitkan dalam sebatang bambu. Karena sapi dianggap sebagai hewan suci setara dewa yang tidak boleh dibunuh. Sate lilit biasanya menggunakan seafood seperti daging ikan, udang, atau ayam.

Kekhasan lain dari sate lilit juga terletak pada bumbu-bumbunya yang terdiri dari kunyit, kencur, sereh, pala, gula aren, dan minyak kelapa. Setelah daging ikan cincang dilembutkan, diberi bumbu, santan, dan parutan kelapa, barulah dililitkan dalam sebatang bambu dan kemudian dibakar diatas arang.

Masyarakat Bali percaya bahwa dibalik setiap hidangan ada filosofi yang tidak boleh ditinggalkan. Begitu pula dengan sate lilit yang dipercaya melambangkan senjata para dewa dalam hal ini dewa Brahmana. Oleh karena itu di Bali, sate lilit biasanya turut dihidangkan pada saat upacara-upacara keagamaan.

Satai lilit biasanya disantap bersama nasi campur, ketupat, atau plecing kangkung. Rasa satai yang manis-manis gurih ini dijamin lezat menggoyang lidah. Mau?

Ayam Betutu Khas Gilimanuk-Bali
Jl. Woltermonginsidi (Seberang Pasar Swalayan Santa)
Jakarta Selatan
Telp 021-7233245

Restoran Bebek Bengil Bali - Jakarta
The UBUD BUILDING
Jl. Agus Salim No.132, Menteng
Jakarta Pusat
Telp: 021-3918016/3918091
Jam buka: 11.00-23.00

Le Seminyak
Pacific Place Lt.5, Unit 38
Sudirman Central Business District
Jl. Jend Sudirman Kav. 52-53, Jakarta 12190
Telp: 021-51400610

Ajengan
Jl. Panglima Polim I, No. 65
Jakarta Selatan
Telp: 021-7220227

Ancol Jimbaran Resto
Pantai Carnaval Ancol
Jakarta Utara
Telp: 021-6401040

Warung Bali
Jl. Lebak Bulus Raya Kav. 17
Jakarta Selatan
Telp: 021-7510812

Pura Aditya Jaya
Jl Daksinapati Raya No.10
Rawamangun
Jakarta Timur
Telp: 021-47866963


( dev / Odi )


detik

Selasa, 20 Oktober 2009

Ngopi dan Makan Vietnamese Pancake


Pax Xiu Da alias campuran kopi dan susu dingin a la Vietnam ini memang nikmat dan segar. Kudapan ringan Vietnamese Sandwich yang renyah atau Vietnamese Pancake yang lezat bisa jadi pasangan yang sempurna. Acara ngopi sore pun tak hanya makin istimewa namun juga mengasyikan!

Saat meluncur menembus kemacetan dan teriknya kota Jakarta tiba-tiba saya membayangkan segelas Ca Phe Sua Da dingin. Hmm... racikan kopi a la Vietnam ini memang sungguh nikmat. Apalagi saat diteguk saat cuaca terik seperti ini. Jadilah siang itu saya memutuskan untuk bersantai sejenak menyeruput kopi dingin.

Ditilik dari namanya 'Vietopia' mungkin sudah bisa ditebak kalau restoran ini menyajikan hidangan Vietnam. Letaknya berada di Jl. Cikini Raya menempati jejeran bangunan lama yang kebanyakan dijadikan restoran. Dari luar restoran dicat putih bersih, tampil memikat dengan keanggunan tempo doeloe.

Sederhana, itulah kesan pertama saya saat mengedarkan pandangan. Kesan polos dan sederhana tersebut terlihat dari minimalisnya pernak-pernik yang menghiasi restoran ini. Hanya pilar-pilar putih di sudut ruangan, deretan sofa kulit yang menempel dinding dan meja kursi kayu ditata berjejer memenuhi restoran yang berlangit-langit tinggi.

Dalam buku menu hampir semua menu yang ditawarkan berbahasa Vietnam seperti Bo Luc Lac, Pho Bo, Goi Du Du , dll. Namun buat yang tidak familier dengan hidangan Vietnam tak perlu khawatir, karena ada keterangan bahasa Inggris pada setiap menu.

Sebenarnya saya bukan tergolong pencinta kopi. Namun pengalaman pertama kali mencicipi Vietnamese coffee membuat saya langsung jatuh cinta pada minuman ini. Selain kopi Vietnam yang disajikan panas dan dingin, ada pula minuman lainnya seperti aneka jus, soda, home made lemon tea, dan smoothies.

Saat akan memesan saya cukup dibingungkan oleh perbedaan Ca Phe Sua Da dan Pax Xiu Da . "Pax Xiu Da ini merupakan versi ringan dari Ca Phe Sua Da (Vietnamese Coffee) karena menggunakan susu lebih banyak," jelas sang pelayan saat saya menanyakan perbedaannya.

Akhirnya pesanan saya jatuh pada Pax Xiu Da dan segelas home made ice lemon tea untuk teman saya. Sayang saat ingin menyandingkan Pax Xiu Da dengan Banh Mi Thit, yaitu sandwich Vietnam yang renyah ternyata hidangan tersebut sudah habis dipesan. Wah... rupanya sandwich tersebut merupakan salah satu menu favorit disini tak heran kalau cepat habis. Karena tidak ingin menyantap makanan berat saya memilih Banh Xeo, pancake Vietnam yang membuat penasaran. Lalu seporsi Gui Cuon dan Chan Ga Chien Nuoc Mam.

Pax Xiu Da tersaji unik dalam sebuah gelas berisi susu kental manis dan sebuah teko kecil yang mirip dengan saringan teh bernama 'ca phe phin'. Saringan ini terbuat dari baja tahan karat dan digunakan untuk menyaring kopi bubuk yang sudah dituangi air panas.

Saya pun menikmati pemandangan khas air kopi yang menetes perlahan dari saringan dan langsung ditampung dalam gelas. Setelah itu barulah kopi diaduk dengan susu dan dituangkan ke dalam es batu dalam gelas terpisah. Slurpp... perpaduan pahit manis dan dinginnya kopi meluncur melegakan tenggorokan... suegerr!!

Gui Cuon alias lumpia yang dibalut bahn trang yaitu kulit lumpia putih bening yang terbuat dari tepung beras. Lumpia ini berisi bihun, sayuran segar, udang, ayam, irisan telur dadar, dan daun mint. Sebagai pelengkapnya ada saus hoisin berwarna kecoklatan beserta gerusan kacang tanah.

Rasa lumpia yang segar berpadu serasi dengan saus hoisin yang manis-manis enak. Meskipun sayang menurut saya bihunnya terlalu banyak sehingga saat dinikmati berhamburan keluar. Sedangkan Chan Ga Chien Nuoc Mam yaitu sayap ayam yang dibalut tepung digoreng kering kemudian diberi bumbu karamel yang wangi dan legit. Sebuah sensasi manis yang harum dilidah.

Yang saya tunggu-tunggu akhirnya tiba, Banh Mi Thit disajikan dalam piring putih seperti omelet yang dilipat dua. Kulitnya kekuningan dengan sembulan isi berupa cincangan daging ayam dan udang dengan sayuran seperti bawang bombay dan daun mint. Rasa pancake yang terbuat dari tepung beras tipis ini begitu crispy serasi berpadu dengan isiannya yang royal. Cocolan saus nuoc cam yang asam manis pedas menambah lezat rasanya nyam.. nyam.. saya pun jadi tak bisa berhenti mengunyah!

Rupanya hidangan Vietopia yang lezat dan suasana restoran yang menyenangkan di Vietopia membuat saya betah berlama-lama. Apalagi sambil menghirup segelas kopi dingin saya pun bisa berinternet ria mengecek pekerjaan berkat layanan free wifii yang disediakan. Nah, tertarik menikmati secangkir kopi Vietnam sore ini?

Vietopia
Jl. Cikini Raya no.33
Jakarta Pusat
Telp: 021-3915893
Jam Buka: 11.30 - 22.00
Range Harga Makanan dan Minuman: Rp 11.000,00 - Rp 59.000,00.

Jl. Senopati No.66
Jakarta Selatan
Telp: 021-7261162