Sabtu, 11 Juli 2009

EA Says Command & Conquer 4 Windows Exclusive

Command & Conquer 4 will be Windows-exclusive, says EA, in an announcement guaranteed to annoy no one. Guaranteed, because C&C4 won't be a first-person shooter. It's not about hopping between peripatetic floating platforms. You won't kick a football or swing a golf club. It's nothing to do with racing stock cars or sneaking around with a pair of sexed up fiber-optic night vision goggles. And motion control's a complete non-starter. It's not in the cards, the pack of cigarettes half-open lying nearby, or the cocktail it's time to knock back in celebration of this happy revelation.

That's because C&C4 is a real-time strategy game, which means it'll be more like juggling first three balls, then five, and eventually maybe 10 or 15. It'll be about knowing where all the chess pieces you control go, or ought to, given a cascade of escalating strategic and tactical permutations. It'll take hand-eye coordination but also a peculiar kind of spatially multiplexing brain-eye finesse. All things the limited buttons and in particular the ungainly thumbsticks on a gamepad aren't designed to accommodate (your thumbs, marvelous as they are, are independently your least dextrous digits).

But if both C&C3 and its expansion were ported to the Xbox 360, why not C&C4? Simple. C&C3 was dud-on-delivery for the 360. And while two or three RTS Windows ports have recently tiptoed across the aisle, they just don't sell. Universe at War? Red Alert 3? The Battle for Middle-earth II? Peanuts, compared to sales of their PC betters, the happy exception being Halo Wars, which (a) wasn't a port and (b) worked because Ensemble crafted it for gamepad-play (well...okay, and also because it's Halo).

Starcraft II Updated

We break down some of the key differences among the three races in Starcraft II and offer a few examples of how less-hardcore players can brush up their skills.

Starcraft II is serious business. As the sequel to arguably the greatest strategy game of all time, it has a way of bringing out an intensely competitive spirit in most who've had a chance to play it, spurring even mild-mannered players into becoming mineral-harvesting machines. But maybe you're not one of those people. Maybe it's been awhile since you've played, you don't really have a favorite race to call your own, or you just plain think you'll be in over your head when the game is finally released. During a recent trip to Blizzard, we were pleased to find out that none of those things are cause for concern. Blizzard's clearly working on a game that should appeal to all levels of Starcraft fandom.

If you haven't been following every last bit of Starcraft II news, it helps to have a good idea of what Blizzard's done with the game's three races. It's true that Blizzard is sticking relatively close to the original--which means those who were great at the first game will have a good advantage going into the sequel--but there are still plenty of alterations and enhancements that are going to force everyone into rethinking their age-old strategies. Here's a few that grabbed our attention the most, accompanied by some insight from lead designer Dustin Browder.

Zerg: Everything you read about the Zerg in Starcraft II should come with one important caveat: Blizzard is tweaking the Zerg race the most at this point. According to Dustin Browder, "They're the last race to be developed, so it doesn't surprise me too much that they're still playing catch-up." All that is left is to make them more powerful: "Zerg in general are still a little bit weak, especially in Tier 2."

However, the Zerg are hardly pushovers. The Baneling, which morphs from the Zergling, is a new unit that will help defend against the onslaught of other races. The Baneling is one of Blizzard's many examples of putting specific counters in the game, as the Baneling unit is great against low-level rushes of Protoss Zealots and Terran Marines. You can also exploit the newly revamped Queen unit, which is now capable of an ability that lets your hatchery spawn four extra larvae. When you use that ability to amass a huge army and throw in some Roach units to absorb damage, you've got yourself a pretty impressive force.

Protoss: The Protoss race features the warp-in technology, which is an ability that makes your run-of-the-mill gateways much more interesting. Rather than spawning new units right in front of the gateway or at a nearby rally point, you can elect to warp any units that gateway has created to far-off corners of the map as long as you've got a pylon there. Basically, the warp-in ability allows you to use a gateway to create troops in one of your bases and shoot them over to any expansion you've made down the line. Think that gives the Protoss too much of an edge? A lot of Blizzard folks thought so too. "We had a lot of controversial discussion on the team, and now that it's been implemented, people can't live without it," says Browder.

One of the other new boosts to the Protoss race is the ability to build an obelisk at your base. The Protoss have always been more about taking the time to make powerful, durable units rather than quickly putting together a flood of dispensable grunts. With the obelisk, though, you can cast a proton charge spell on your probes to have them gather crystals at a much faster rate. Pulling in more crystals means you can pump out more Zealots to help overwhelm your Zerg enemies with a taste of their own medicine.

Terran: One of the most dramatic unit changes in Starcraft II comes in the form of the Ghost. We asked Browder if there were any units in SCII that have been overhauled so much that players might not even recognize them, to which he replied, "The Ghost is kind of like that. The Ghost was much cheaper in SCI...Right now with his snipe and his cost and his speed, he's so effective." On the other side of the coin are the Terran Siege Tanks, which Browder cited as an example of something the team was reluctant to mess with despite initial ideas of cutting it. "The Siege Tank is probably the biggest albatross; the biggest, scariest one that would have made a huge difference to cut."

Like the other races, the Terran have also been given a few new tricks to boost their production and effectiveness. You can add a modular reactor upgrade to your barracks to create two infantry units at once to really pump out the marines, medivacs, and vikings. You can also upgrade your command center to an orbital command, allowing you to bring in mule units. These little guys are temporary harvesters that let you harvest far more minerals during a short period of time.

Study, Study, Study: There are a few new features that will help improve your game but don't even come into play until the match is over. One is a postmatch stats screen that gives you a bevy of information related to you and your opponent's performance during the game. A few examples are a graph of your army size over time in relation to your opponents; your average unspent resources; and an itemized list of everything you built at precisely what time during the match. If you take the time to study this information, it should help you isolate problem areas in your production and upgrading strategies.

Another option is the postmatch replay system, which lets you watch and save replays of your match--sort of the equivalent of a football player studying game film. A novel move for real-time strategy games, this replay feature lets you actually skip around forward and backward instead of just letting the video play out as it happened.

The new Battle.net matchmaking system will also feature a heavy focus on matching players of even skill levels, taking measure to make sure players aren't hiding their skill levels with a low-level account for the sake of easily demolishing opponents. There will also be a casual-focused online league that offers normal game speed matches--instead of the usual advanced speed--and maps that are designed to prevent early-match rushes.

Altogether, it looks like Starcraft II should have something to offer everyone. We already knew hardcore fans were going to love it, but now it seems that those who were a bit more on the fence don't have anything to worry about if they want to enjoy some online matches, as well. Stay tuned for more Starcraft II coverage in the near future, including a long-awaited look at the single-player campaign.



Jumat, 10 Juli 2009

Nusantara Online Siap Tandingi Game Online Korea

Mengakrabi sejarah tanah air kini bisa dilakukan dengan bermain game online. Begitu dijanjikan Nusantara Online. Apa sih Nusantara Online? Ini adalah sebuah game online dengan genre MMORPG (Massive Multiplayer Online Role Playing Game) karya anak bangsa dengan latar belakang sejarah Nusantara masa lalu.

Karakter-karakter, susunan kemasyarakatan, bentuk bangunan, sampai peta dalam Nusantara Online ini disesuaikan dengan kondisi asli masanya. Selain sejarah, ada tokoh mitologi, hikayat, dan legenda rakyat Nusantara.

Game diawali dengan video tentang kekayaan alam Indonesia yang menjadi incaran bangsa-bangsa lain. Agak aneh karena di sana tampil tokoh-tokoh yang tahun sejarahnya tidak sesuai, misalnya Marcopolo.

“Kita memang tidak pedulikan konteks sejarahnya, tapi game-nya,” jelas Heru Nugroho (Managing Director Nusantara Online) saat mengumumkan selesainya pengembangan Nusantara Online di Jakarta. Pada game ini, tambahnya, tampil kerajaan-kerajaan nusantara yang pernah berjaya, seperti Majapahit. “Minimal 34 kerajaan dalam satu game, dan satu kerajaan di setiap propinsi. Targetnya tiga kerajaan per tahun,” urai Heru yang memperkirakan proyek ini baru tuntas 10 tahun lagi.

Untuk tahap pertama, dihadirkan tiga kerajaan, yakni Majapahit, Pajajaran dan Sriwijaya. Tahap kedua yang akan dirilis tahun depan direncanakan menghadirkan tiga kerajaan lain: Samudera Pasai (Aceh), Bedahulu (Bali) dan Gowa.

Saat ini Nusantara Online sedang diuji coba di Bandung. “Terbatas pada pengguna ISP MelsaNet semata-mata karena masalah sekuriti,” kata Heru sambil menambahkan bahwa versi komersialnya baru akan bisa dinikmati pada November mendatang.

Sigit Widodo (Managing Director, PT Nusantara Wahana Komunika – publisher dan pemegang hak eksklusif penjualan Nusantara Online dn produk turunannya) mengatakan optimis kalau Nusantara Online diterima oleh komunitas gamer online di Indonesia. “Rencananya bulan Agustus akan terkoneksi ke IIX Indonesia Internet Exchange, tapi secara beta (gratis) agar bisa dinikmati sebarang pengguna Internet. Untuk main tidak dikenakan biaya, tapi bila ingin beli item seperti pedang, baju, dan lain-lain nantinya pemain harus bayar,” jelasnya.

source : kompas

Wow... Nokia 3720 Classic Tahan Air, Tahan Pasir


Membawa ponsel saat berlibur ke pantai sangat berisiko karena pasir dan air bisa saja merusaknya seketika apalagi jika tercebur air. Tapi jangan khawatir dengan Nokia 3720 Classic yang dirilis Kamis (9/7).

"Apakah menggunakannya di pantai atau di lokasi pembangunan yang berdebu, Nokia 3720 classic secara spesifik telah direkayasa agar tahan cipratan, tahan pukulan, dan tahan jatuh," ujar Markku Suomi, vice president Connect Devices Nokia dalam siaran persnya.

Material pembungkusnya didesain sangat rapat dan tidak tembus air, tahan gores, dan awet. Baterianya dibungkus penutup yang dikunci dengan sekrup sehingga terhindar dari resapan air atau debu.

Meski demikian tampilannya tetap menarik dengan pilihan warna cerah. Bentuknya memang konvensional tapi fiturnya tetap tinggi seperti tri band GSM, kamera 2 megapiksel, layar warna 2,2 inci, dan Nokia Maps. Sebagai ponsel outdoor, ada fitur lampu senter LED.

Nokia 3720 classic akan tersedia dengan kisaran harga 175 dollar AS atau sedikit di bawah Rp 2 juta. Dalam paket penjualannya termasuk bonus memori eksternal 1 GB.

source : kompas

Film Mortal Kombat Ketiga Dilaporkan Memulai Produksi September


Sepertinya, sesuatu yang dikeluhkan oleh para penggemar film Mortal Kombat telah membuat produser film Mortal Kombat yang terdahulu, Larry Kasanoff untuk mengumumkan bahwa filmnya yang ketiga telah berada dalam pengembangan, dengan naskah, talent, dan lokasi syuting yang segalanya telah dipersiapkan.

Kelanjutan film ini mungkin bisa dibilang lebih dekat ketimbang pengembangan selanjutnya dalam serial gamenya sendiri. Chris Casamassa, penyandang sabuk hitam Karate sekaligus pemeran karakter Scorpion pada film-film sebelumnya, mengungkapkan bahwa ia akan kembali menghidupkan peran sang ninja kuning untuk film Mortal Kombat yang ketiga ini, dengan syuting yang direncanakan untuk bermulai pada September mendatang.

Film Mortal Kombat yang pertama telah dibuat pada tahun 1995 dengan dana $25 juta, dan berhasil meraup hasil box office sebesar $122 juta dari seluruh dunia. Kesuksesan tersebut lalu berhasil memancing perusahaan produksi Kasanoff untuk menciptakan proyek-proyek kelanjutannya. Di antaranya adalah sebuah sekuel pada tahun 1997, Mortal Kombat: Annihilation, lalu tayangan animasi Mortal Kombat: Defenders of the Realm, serta serial TV Mortal Kombat: Conquest. (LYR)

Kamis, 09 Juli 2009

C&C4 overrunning PCs in 2010


Following two preemptive reveals, Electronic Arts has officially confirmed the final chapter in the Command & Conquer series.

Electronic Arts has finally officially announced Command & Conquer 4, the next and final chapter in the original "Tiberium series" storyline begun in 1995's Command & Conquer. The game's existence was not-so-subtly hinted at in a customer survey in June, then preemptively revealed via a Twitter update yesterday. After declining to comment for weeks, EA is now confirming the features outlined in the survey, including mobile bases, an RPG-like class system, and persistent experience accrual similar to that of massively multiplayer role-playing games. 

C&C4 will depict the final fates of the Tiberium series' two factions: the benevolent alliance of the Global Defense Initiative and the evil paramilitaries of the Brotherhood of Nod. It will be set in the year 2062, when Earth becomes so completely covered with the toxic (yet energy-rich) mineral known as Tiberium that the human race is in peril of extinction. In the face of this threat, the longtime enemy factions join forces against a common foe. EA suggests that this uneasy truce will lead to an explanation of the long-term plans set forth by Nod leader Kane in games such as Command & Conquer 3: Tiberium Wars and its expansion, Kane's Wrath. 

Command & Conquer 4 will offer two different campaigns for each faction, which can be played solo or in cooperative mode. In addition, the game will have a brand-new, five-versus-five, objective-based multiplayer mode for online play. The unrated game will ship sometime in 2010 for the PC, with no other platforms yet announced. C&C3 was also ported to the Xbox 360 and Mac, while C&C: Red Alert 3 also made it to the PlayStation 3.

Rabu, 08 Juli 2009

Tales of Monkey Island

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Telltale Games' spate of regularly updated, episodic games, like the Sam & Max revamp and the newer Wallace & Gromit's Grand Adventures, has brought the seemingly outdated point-and-click adventure genre from fading obscurity back to... at least the modern consciousness, if not blockbuster success. Telltale is crafting a cache of gaming sitcoms, and I completely approve.

The company's latest adventurous outing revives the classic Monkey Island franchise with a fresh set of five episodes in Tales of Monkey Island. The first, Launch of the Screaming Narwhal, keeps the same sporadic, pun-laden humor, and spot-on voice acting of the previous point-and-click adventures, but adds in improved mouse controls and updated graphics. For long-time Monkey Island fans, Narwhal is exactly what you've been waiting for.

Like almost every other Telltale and LucasArts adventure game, failure is not an option. Your choices never lead to an untimely death, and Tales' cartoony look makes it easy to immediately figure out what objects you can and can't interact with in order to proceed. And the developers added options that make getting around the game's Flotsam Island setting quick and painless; when you leave town, you can automatically warp to any point of interest in the surrounding jungle that you've previously visited.

An adjustable hint system also keeps the game fast-paced. If you want to go through the game completely on your own, you can turn it off, but if you'd like a little guidance when you get stuck, Tales throws in the occasional clue. The help should be more than adequate for those who might otherwise get frustrated with the leaps in logic you occasionally have to make to stay on track. And that lets you experience what's most important about the game: the writing.

Tales rewards you for watching carefully and paying attention to small details, without making you feel like you're playing through an overly scattershot adventure. But, while I was occasionally frustrated searching for an answer, as soon as I figured it out, the solution always felt completely obvious.

It's just one episode, so you can get through this first chapter in a single, three-hour sitting. With four monthly episodes on the way, though, it feels like just the right amount of piratey-goodness. But perhaps most importantly, Tales retains its timeless humor. The silly plot and horrible puns will be just as groan-inducing years from now as they are today. It may not have the immediate replay value of a multiplayer shooter, but like every Monkey Island game, after you've played through once, you'll want to revisit the game again sometime soon. Whether or not you've ever experienced Monkey Island's ridiculous puzzles and eccentric characters, this is a great opportunity to explore the reemerging world of adventure gaming.

trailer