The second mission sent us on an egg hunt around town to kill five fire plants that had infested the streets of Aladdin's Agrabah. The mission was preceded by a quick cutscene involving Princess Jasmine and Aladdin who provided some context. Unfortunately, as soon as the cutscene ended, that was the last we see of them, which makes us slightly concerned about how prominent a role Disney's characters and environments will play in the final game. For example, the world was disturbingly barren and bared little resemblance to the magical lands they're supposed to represent. At any rate, finding and killing the plants wasn't too challenging (mash attack), but the final couple of plants did pose a more interesting fight because they were protected by a force field. A mysterious nearby enemy floating around on a book appeared to be the key--knocking him off his book seemed to dispel the plant's shields, giving us a precious few seconds to take down the plants before the book reader (and the plant's shields) recovered. It was an interesting puzzle, and we hope the final game features more of it.
It's unfortunate that role-playing games, such as Kingdom Hearts, don't lend themselves well to brief demos. With its highly intricate stories and its entire leveling-up mechanic almost completely absent, we were only left with a small glimpse of what the final product will offer. While what we saw of Kingdom Hearts 358/2 didn't leave us too impressed, we were exposed to far too little to draw any sort of conclusion. Given the strong pedigree of the series, we're hopeful that the final product pulls everything together more convincingly than the demo. Look for the game later this year on the Nintendo DS.
Source : gamespot
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